Book of the Weaver is your guide to the madness of Grandmother Spider. It offers insight into the “mindset” of the most powerful of the Triat (though again, speaking of what the Weaver “thinks” isn’t much more accurate than metaphor, considering that the Celestine operates on a level that mortals and shapeshifters alike can’t comprehend).
It
offers antagonists for some chronicles, allies for others, and a word of warning on keeping relatively free of the Weaver’s webs. After all, once she has something, she doesn’t like to let go. Look at what happened to the Wyrm….
Legends of the Garou: The Strand Rider’s Tale is the story of an Iron Rider who went astray, and what happened when he stepped too near to the heart of the Weaver’s web.
Chapter One: Cosmology details the origins and history of the Weaver as the Garou know her, as well as delving into her hold over humanity and methods her servants prefer.
Chapter Two: WeaverTech contains a mix of hardware, software and wetware to throw at your players — or, in some cases, for the players themselves to use as toys.
Chapter Three: Grandmother Spider’s Brood details the servants of the Weaver, witting and unwitting. Some may be the characters’ allies; others — like DNA — will almost certainly be antagonists.
Chapter Four: Talespinning is the Storytelling chapter, full of advice on how to properly use the Weaver’s touch in games, as well as possible story and chronicle ideas to take players on a tour of the Pattern Web.
Finally, in the Appendix you will find descriptions of the new charms employed by some of the Weaver’s minions.
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