Deluxe City Campaign Set – Adventure Book

STOP! Have you read the Camppaign Sourcebook included in this set? If not, go back and look through that book first. When you’re done, come back here. . . .
Now that the Sourcebook has conjured up New York City for you, this Adventure Book describes how to use it in telling stories—that is, in preparing adventure role-playing scenarios, stories starring the characters your players want to play.
The supplement begins with a list of some notable events held each year in Manhattan. These events lend color to a campaign and can inspire scenario ideas. For more explanation, consult Chapter 7, “The Manhattan Social Calendar,” starting on this page.
Chapter 8 offers a lengthy discussion of the technique of telling a single story. This treatment, especially useful to the beginning Judge, is followed by a series of treatises on individual plot elements, like goals, master villains, and story climaxes. By picking and combining these “plot ingredients,” a Judge can easily design limitless numbers of original scenarios.
This is, after all, a campaign set. So Chapter 9 deals with the campaign, the series of linked stories featuring the same characters. Learn how to design a good campaign, choose PCs and villains, dangers to watch out for, and a few of the many types of players. Every Judge, no matter how experienced, can benefit from this chapter.
Chapter 10 briefly discusses the special requirements of a campaign
set in a large city, especially New York City. The bibliography of useful books, maps, and other resources points in terested Judges to further reading about New York.
Chapter 11, the entire last half of this book, is devoted to ready-to-run scenarios, lots and lots of scenarios!
First up are not one, not 10, but 15(!) individual mini-scenarios (in the style of the Encounters in MHAC6, New York, New York). Each is keyed to one of the Hotspot locations described in the Campaign Sourcebook. Be familiar with a given Hotspot listing before you run the mini-scenario tied to it.
Finally, the campaign scenario, “Fun City,” offers a full-length adventure framework that uses as many Hotspots as you want. The scenario works with heroes of any power level, both established Marvel characters and player-created heroes. Run it as part of an ongoing campaign or use the optional “Campaign Kickoff” to begin a new campaign with a ready made background and long-term goals for your characters.
The removable folder cover of this booklet includes a large map of the Manhattan subway system on the out side. On the inside of the folder are several maps used in Chapter 11 ‘s scenarios.

The Point of Deluxe City Campaign Set – Adventure Book

This Adventure Book tries to convey that role-playing adventures work by the same rules as any adventure, hether it is a comic book, prose story, or movie. What does this imply?
1. The scenario has a definite structure and ground rules defined by its story genre.
That doesn’t mean the adventure proceeds in a straight plotline no matter what the characters do, but that the dramatic action builds toward a climax, where the storyline is resolved.
2. The scenario’s characters have genuine functions in the narrative, and they work toward real goals. Their paths to the goals vary according to the characters’ personalities. But all of them are trying to make something definite happen in the story, not just throwing punches.
3. The Judge narrates the scenario’s events with a sense of tone and staging. For definitions of these ideas, see Chapters 8 and 9.
If you have wondered how to give your scenarios greater depth, and how to pull your players back for later adventures in a broad campaign, think about the advice in Chapters 8 10. Note how the scenarios in Chapter 11 incorporate these ideas into their design. When you master the art of storytelling, your games become richer and more compelling.
Goto it!

Download Free Deluxe City Campaign Set – Adventure Book:

Download Deluxe City Campaign Set – Adventure Book

No related posts.

Leave a Reply