Players Guide to the Sabbat

“Right now. I am an Antichrist. I am an anarchist. Don’t know what I want but I know how to get it. I want to destroy. Pacify. ‘Cause I wanna be Anarchy. – Sex Pistols, “Anarchy in the U.K.”
Welcome to The Players Guide to the Sabbat. This
book provides you with the information you need to roleplay a member of the Sabbat. While not intended to cover every aspect of the Sabbat, this sourcebook is meant to give you an understanding of what the sect is, including its clan composition, history, ideology, traditions, practices and goals.

Awakening Diablerie Mexico

We do not merelyfeed upon the Mortals; some of us feed upon one another. Some do it out of need; they can no longer survive on the thin mortal vita. But others do it out of desire, for they seek the power of their elders. The war between my people is a cannibalistic and horrific conflict indeed. The young hunt the old, not for wisdom, but for power.
— Critias, Clan Brujah
Awakening is a supplement for the Vampire: The Masquerade storytelling game. Within it, you will find information on one of die more powerful Methuselahs in die New World — Mictlantecuhdi, known to many as The Wanderer — and details about his resting place. Lying in torpor, he represents a treasure almost beyond price for ambitious Neonates (and what Neonates are not ambitious?). So great are his age and the potence of his blood that by incorporating a powerful ritual with die drinking of his vita, not one but several Neonates could advance in Generation!

Vampire The Masquerade (2nd Edition Text Only)

They crowd our imagination. They hide under our beds. They lurk within the dark recesses of our primal unconscious. You can’t run, you can’t hide – it’s going to get you. The beast, the ravager, the Lusus Natura. What is it, and why do we fear it?
What is its name?
We have always had our Fiends.

Chicago by Night (1st Edition)

“Never has there been such a city, with such a population of the Damned. We would never tolerate such an abomination in the old world, but here the reach of the Camarilla is weak. They are, all of them. Anarchs, even those who would call themselves Elders. Many times have we attempted to put down the youth of this city, but again and again they return and bring new Kindred into the world. For us to ever control this city we must destroy them, and begin again with children of our own brood. Heed my warning well, we must do it soon, lest the Masquerade be truly sundered by these detestable fledglings.”
— Petrondon, Justicar Nosferatu

Chicago by Night is a sourcebook for the Vampire storytelling game. It is your guide to the neighborhoods, intrigue, and the Undead of a Gothic-Punk Chicago.

The Succubus Club

“We’re nightclubbing

We walk like a ghost

We learn dances

Brand new dances

Like the nuclear bomb”
Iggy Pop, “Nightclubbing
In a club cloaked by perpetual night. Kindred from every clan meet amidst the maddening frenzy of the most modem music, feeling their blood pulse with its rhythm, Here, mingling with hordes of the most sophisticated and deranged kine, surrounded by passions almost forgotten by the immortals, the Undead come to life.

Blood Bond

Blood Bond explores some of the most powerful emotions known to the Undead. Set in Chicago, this story supplement may be told as part of the Forged in Steel Chronicle and placed either before or, more appropriately, after Ashes to Ashes. It involves settings and people detailed in Chicago by Night. The story is also structured loosely enough to stand on its own so it can be played as part of your own Chronicle, in the setting of your choice.
As the possible outcomes of Ashes are virtually unlimited, this story makes one basic assumption about what occurred. Lodin is assumed to have survived his kidnapping and is still reigning Prince of Chicago. If Lodin was destroyed in a previous story, simply replace his role in this story with a new Prince or powerful Elder of your own choosing.

Ashes to Ashes

Ashes to Ashes is the first story supplement for the Vampire™ storytelling game. Herein you will find the history, events, characters, and game information required to tell a story in the Gothic-Punk world of Vampire. The story introduces the characters to the dangerous world of Kindred society in Chicago and gives them a taste of the double-dealing and manipulation so prevalent in the Windy City.
The purpose of this supplement is to help you create a story for Vampire, and to continue the Chronicle “Forged In Steel” described in the game itself. Indeed, the first chapter of this story can be considered to be the “Baptism by Fire” example given in the Storytelling chapter of Vampire.

Alien Hunger

Alien Hungeralien hunger(A Jump-Start Story for Vampire The Masquerade) was designed so new Storytellers, or even experienced ones new to Vampire, may run it with a minimum of effort on their part. It is intended to “jump start” you into a Chronicle without requiring you to design a setting or plot. Characters arc provided so new players may also jump right into the playing of the game without having to spend time creating their own.
Bearing that in mind, a great deal of emphasis is placed on things like mood and hints on Storytelling. The very structure of Vampire docs not lend itself to the cliched “slay the evil one, save the maiden” type of story commonly found in roleplaying. A Vampire story works on a more subtle plane, where the crisis is that of an ever-dwindling humanity, a loss which the characters must always fear. In such a situation, mood plays a more important role than any enemy could in generating story sessions that will be long remembered.

Marvel Super Heroes Advanced Set – The Fantastic Four Compendium

fantastiv four download free pdf rpg
Welcome to the world of the Fantastic Four. The Fantastic Four are a unique group unlike any other in the modern Marvel Universe. They were the first members of the class of modern superhumans. They were the first superheroic team to form since the disappearance of such groups in the early 1950s. The Fantastic Four were the first superheroic team to be financially selfsupporting. Most importantly, two and a half decades of printed adventures make the Fantastic Four the stablest team in the history of the Marvel Universe.

Marvel Super Heroes Advanced Set – The Ultimate Powers Book

ultimatepowers download free pdfWhat you hold in your hands is a distillation of months of rather peculiar research. The idea was to create an encyclopedic listing of the all the known super powers ever to appear in any comic book, science fiction or fantasy literature, film, or role-playing game. Once these were identified and catalogues, the next phase was to fill in as many holes as I could imagine. What super powers should exist but have not yet been used? I think I found most of the holes; you can discover some of these as the more bizarre listings in the Ultimate Powers Book.
The final phase was adapting all this work to a form that you, the player, can use. Okay, here it is. In the Player’s Book of the MARVEL SUPER HEROES Advanced Set