Clanbook Cappadocian

More than a clan of scholars and priests, Clan Cappadocian is ihe Clan of Death.

Constantinople By Night

Constantinople City of Gold
Constantinople, when compared to other cities that weathered the centuries of isolation that followed the collapse of Rome, is an old city. Its golden domes and exquisite architecture, though fading and eroded, capture its glory and splendor. To walk through Constantinople’s colonnade-lined streets is to walk simultaneously into the past and future. In 1197, Constantinople is a city of wonder and marvel, both for its own unique culture and because it lies on the threshold between the Western world and the mysterious East. The Byzantine Empire and its capital are enigmas to most Europeans, legendary places that fascinate and frighten.
Ideally located on a peninsula that forms a bridge between Europe and Asia Minor, Constantinople dates from the sixth century B.C.

Vampire: The Dark Ages. Book of Storyteller Secrets

This book is very specifically designed for Storytellers; players, particularly those running vampires of few years and minor power, should know little of the lore contained herein. This ignorance is quite in keeping with the medieval milieu; after all, in the Middle Ages, the average peasant was born, lived and died in the same hamlet, never seeing aught of the world beyond the horizon he gazed at for all of his days. Should the characters survive and prosper, they will have centuries aplenty to grow old and jaded and weary; as Storyteller, try to maintain a sense of wonder and mystery, at least at first.
Chapter One: Geography and History provides an atlas of Dark Medieval Europe, detailing the character and composition of Europe’s mortal institutions and vampiric parasites.

Diablerie

We do not merelyfeed Diablerieupon the Mortals; some of us feed upon one another. Some do it out of need; they can no longer survive on the thin mortal vita. But others do it out of desire, for they seek the power of their elders. The war between my people is a cannibalistic and horrific conflict indeed. The young hunt the old, not for wisdom, but for power.
— Critias, Clan Brujah

Awakening is a supplement for the Vampire: The Masquerade storytelling game. Within it, you will find information on one of the more powerful Methuselahs in the New World — Mictlantecuhtli, known to many as The Wanderer — and details about his resting place. Lying in torpor, he represents a treasure almost beyond price for ambitious Neonates (and what Neonates are not ambitious?).

World of Darkness Gypsies

… people, even today, ten million years later, still say that Gypsies know everything. And it’s true. They lived well in those days, and we live even better.
— Lazaros Harisiadis, Greek Gypsy (translated by Diane Tong), Gypsy Folk Tales

The vampires skulk in the looming shadows of their undying world of politics and pain. The werewolves known as Garou battle desperately, and perhaps hopelessly, to save the world they call Gaia. The mages, and faeries too, work to shape the world for their own devices. But not the Rom, not the Gypsies.
Those of the Blood of Daenna know their place in the World of Darkness. The Gypsies recognize the plotting and battles behind the Masquerade of the vampires, the werewolves’ Veil, the mages’ intrigues, the Underworld of the wraiths

Montreal By Night

No! penury, inertness and grimace,
In some strange sort, were the land’s portion. “See
Or shut your eyes,” said Nature peevishly,
“It nothing skils: I cannot help my case:
‘T’is the Last Judgment’s fire must cure this place,
Calcine its clods and set my prisoners free.”
— Robert Browning, “Childe Roland to the Dark Tower Came”

Montreal by Night is the first in Vampire’s series of city setting books to be released under the Black Dog Game Factory imprint. Why break the mold? Why go against tradition? What’s so unique about Montreal, of all places, that demands special attention?
This is not the Montreal that you might know.

Clanbook Ravnos

Gypsies, vagabonds and charlatans, the cunning vampires of Clan Ravnos roam the night as they indulge in the most dangerous of games — lying to the liars, tricking the tricksters, and gleefully receiving curses from the Damned.

Clanbook Giovanni

You’ve matched wits with Malkavians and done business with Ventrue. You’ve survived the soirees of the Toreador, the rants of the Brujah, the sewers of the Nosferatu and the dungeons of the Tzimisce. Now, in this final clanbook, descend into the nightmare crypts of the incestuous Giovanni.

Ghouls Fatal Addiction

They are neither man nor woman— They are neither brute nor human— They are Ghouls
— Edgar Allan Рое, “The Bells”

Ghouls.
The very word conjures images of pale, malformed creatures skulking among headstones and crypts, scrabbling through graveyard dirt and scratching at coffin lids, ever seeking to unearth and devour the fetid remains of humanity’s deceased.
And yet, in the World of Darkness, the term “ghoul” refers to a creature, usually an innocuous human or animal, made suddenly supernatural by a diet of vitae — the blood of the vampire. Unhindered by the Kindred’s driving thirst,
no more vulnerable to the noonday sun than the next person, they hardly seem like the corpse-eating bogeymen from which they take their name.

VAMPIRE: THE MASQUERADE INTRODUCTORY KIT

Welcome to Vampire: The Masquerade
Vampire: The Masquerade is a roleplaying game. It is a beautifully illustrated, hardcover book that details the passions and powers of mythic vampires.