Something’s out there…
… and the Void Engineers are sworn to track it, trace it, explore it, and, if need be, exterminate it.
Deep seas. Deep space. Alternate dimensions. Virtual reality. The places too odd for most Technocracy agents are this Convention’s playgrounds. The sense of wonder that drives them, however, might also spell their destruction. All around, their enemies gather — greedy for their secrets, jealous of their freedom. The ultimate peril, though, might come from within. After all, can even the Engineers touch the stars without getting burned?
Number
every star in springtime’s shy, and there you count the children I betrayed. In ignorance, inert; in doubt, mercurial; in subversion and dissension, impotent: I could not save my heirs of 15 generations.’ And while I foundered, the enemy s mailed fist grew tight upon the world, and trapped my children in the circle of the sky.
But patiently, like a rock in the torrent, I endured. Worn away with waiting, I survived: flensed of fat, hard as bone.
Strength lies in wisdom. To face fear and survive it, that is Wisdom. With wisdom grows unity, and unity makes strength.
Now warm air rises to a summery wind. Every hour brings report of voices raised in common will, and m these halls of endless torpid murmurs, a ringing call resounds. Unsleeping and expectant, my children hear — they rise and walk unfainting — they run and will not weary.
Laws of the Night is a pocket guide to the rules of Mind’s Eye Theatre, specifically The Masquerade It is intended to serve as a quick and easy reference to all of the extant rules for the system in addition, Laws of the Night of offers quick fixes for confusing rules descriptions and solutions to common complications that the original rules did not address (e g, what happens when two Kindred with Majesty meet (can Garou spend rage to cancel celerity)
The hook you now hold
represents the final installment in this publisher’s Classics of Magickal Literature reprint series, which has brought together the finest works of both religious and mystical arcana and esoterica and presented them in modern, authoritative and readable translations.
The greatest pleasure of working on this series is the appreciation it brings for the broad variety of mystical thought from all over the world, for the rich diversity of global tradition which finds much of its flowering and fulfillment in this century, generally regarded as the most spiritually impoverished of all ages. This publisher’s aim has always been the ennoblement of the soul, which can be cultivated through meditation upon the diverse, and sometimes even conflicting, mythopoetic viewpoints of all the peoples of the earth.
During the Rage collectible card
game development, everyone agreed that it had to accurately reflect its parent game, Werewolf: The Apocalypse. From that sprang the idea of character cards, based on the Garou that Werewolf players might run into or meet during their chronicles. It was pretty obvious to everybody involved that there were a lot of great characters lying around in various Werewolf supplements. So the developers hit the books, dragging a number of Garou and Wyrmspawn from various sources. Some got a facelift; others were adapted fairly whole-cloth. Many characters were invented on the fly. And lo and behold — the players liked them.
Cry “Havoc!” and let slip the dogs of war.
— William Shakespeare, Julius Caesar
This product is something that most players of Vampire, Werewolf, Mage, Wraith, and Changeling may find some-what unusual: it is a book of optional rules for running combat in the Storyteller system. There aren’t any long, flavorful pieces of fiction, any settings or any chronicle outlines, but there are a few characters. Sure, there have been combat rules in other World of Darkness books, plenty of them — but in comparison to other games, the Storyteller system has very few rules for running combat.
Animism n. the belief, widely held esp. in Central Africa, parts of Asia and some Pacific Islands, that souls are quasi-physical and can exist outside the body (in dreams and visions), can be transferred from one body to another and persis t after the death of the body (ghosts and reincarnation). Animist n. Animistic adj. [fr. Latin, anima, soul] — The New Lexicon Webster’s Dictionary
The dictionary definition above does little justice to a way of perceiving the world as alive and soulful, which is really what animism is: the belief in a living world where other beings exist all around us and interact with us in special ways (usually best handled by a shaman).
Look on my works, ye mighty, and despair. — Percy Bysshe Shelley, “Ozymandias”
A collection of treatises, ruminations, recollections and letters on the duties and responsibilities of a prince among the Kindred, The Prince’s Primer is intended to enlighten, inform, educate and perhaps even amuse.
Blood and Fire is the second book in the Giovanni Chronicles and it continues the story begun in The Last Supper. Characters from the first story may be used during this story; in fact, such is preferable.
From their webs or shadows the Lasombra guide the destiny of the dread Sabbat.