“Companion” is an odd name for this book. The picture that it paints of the Savage West as a whole is, frankly, not very companionable at all. Enemies of the Garou seem to be lurking behind every tumbleweed or always gathering force just on the other side of the Gauntlet here. There are no blue skies or singing cowboys on this frontier, but that’s why you need a frontier companion — forewarned is forearmed.
The information in these pages is usable for players and Storytellers alike. A player who chooses to read this book cover to cover, however, should keep in mind that gaining
information about the Savage West or its denizens is not the same as having her character possess or learn that same information. The fact that Werewolf: The Wild West is not set in the modern world means characters in the game have an understanding of the way the world works that is quite different from our own. A player should decide whether her character would reasonably know the things she gets from this book and what they would mean to the character.
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